

If compressed again, already compressed assets will loose sound quality a lot, and may sound with audible metallic overtone. This project is intended to use with not compressed assets (wav, 44100 Hz, 16bit for example), because it has global compression settings (vorbis, 37% quality). In this repository we added compressed assets (with losses, ogg, vorbis) in order to decrease the size of repository (originally over 20 Gb). Also, do not change the structure of the mixer buses. To keep the project work in the game you shouldn't change sound events names, and the structure of their location in the project. wav to preserve the integrity of the original sound event). To save space, assets are compressed into vorbis format in the. The project doesn’t include crew chat, other monologues, and music. This project allows you to create sound modifications. This repository contains the Fmod Studio project for War Thunder. Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.BY USING THIS CONTENT YOU AGREE TO THE FOLLOWING CONTRIBUTION AGREEMENT.Some mods require the following variables and values to be added to the sound of the config.blk file: useLoopsForGunSound:b=yes - Also don’t forget to notify the users of your mod about this.Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: enable_mod:b=yes to the sound block, pictured below.

Choose and download your chosen modification files, (make sure you trust the source before doing so).Visit the sound modifications section on War Thunder LIVE
